Faust has contributed to 88 posts out of 51745 total posts
(0.17%) in 717 days (0.12 posts per day).
20 Most recent posts:
Awesome job on this and a very cool design!
Amazing amount of detail for something that small, what material was this done in?
Really nice work todd and congrats on the commission.
A lot of great detail in there and the subject really fits your style.
That helmet is looking pretty good so far, keep it up.
For hard edged armour, I tend to use a self-hardening epoxy clay like Aves Apoxie Sculpt or Milliput. That way after it hardens up, I can sand everything smooth an get a nice crisp edge. I just work in sections. Do one area, let it dry, sand it smooth and move on.
You have the right idea for the circular area. Your best bet is to just find something the right shape and size, shove it in there and clean up the edges afterwords. A rubber pencil eraser might be a little soft, but you get the idea. For raised circular areas or circular inscribed lines, I use those plastic circle templates that are used for drawing.
If you want hard copies, you will have to make (or have made) a mold from it using silicone, then you can cast copies of it in resin. An unhardened clay like Monster Clay may or may not survive the molding process.
I get my Aves online directly from the company. You might be able to find it or Magic Sculpt in some hobby stores if your lucky. Milliput is also a 2-part epoxy putty that is usually carried by hobby shops and is similar. The Oateys putty that Jarrod mentioned can usually be found in hardware stores. The epoxy putties in the hardware store can also be called plumbers putty and come in different hardening times, usually between 5 and 20 minutes.
Hope that helps.
Really awesome work!
Love the executioner, and the detail work on that last one looks great.
I haven't used Magic Sculpt, but I've used Aves a lot and haven't noticed any skin irritation with it.
I do use vinyl gloves when I first mix it, but after that, I use my bare hands with it with no problems.
It is pretty sticky when you first mix it, but nowhere near as bad as Green Stuff in my opinion, and it's much easier to work with.
Awesome stuff, this is coming along really well. Can't wait to see the updates.
As a big Warhammer art fan, I'm looking forward to seeing the finished piece.
This is looking great Todd.
There is a lot of character in this and I also like the little face in the quiver strap, that's a cool touch.
I really like this!
You can definitely see the Paul Bonner influence, which is cool, I love his stuff.
Can't wait to see this painted up.
I may paint it at a later date, but I think the sculpting part is finally done with this one.
HaHa! That's great man, but where's the like button on the sign for people to click?
I've had some wacked out conversations with homeless people even without a sculpture, I can only imagine what they would've been like with a sculpture.
That is a beautiful sculpture too by the way.
Quote: Faust, it can but that is the nature of all sculpture media..and also it's the final product, not the screen render that is what counts. every type of sculpture has a different look and plastic language, stone, wood, clay, and bronze all have different material considerations that need to be respected or their sculptural integrity can be compromised. If one wanted to try and make something look like it was sculpted impressionistically out of wet clay, one could definitely do so with zbrush or mudbox.
I hope I didn't sound like I was bashing digital, I'm not and it's on my todo list to learn.
There are some people out there when they learn something was sculpted digitally, they suddenly aren't interested in it any more or they are more critical of it and resort to the excuse of using the computer somehow being 'cheating'.
It's kinda funny that you don't really see this kind of controversy in other industries. Think about mechanical design switching from hand drawn blueprints to software like AutoCad and Solidworks, or magazines switching from film cameras to digital, or the magazine layout methods itself. You don't hear of many (or any) people complaining about the switch, but as soon as you apply the label of 'Art' to something, people start getting upset over it.
I think part of it has to do with the lack of knowledge concerning the amount of work and effort that goes into the digital work or even how any of it is done. With traditional art it is easier for people to understand - they know what it takes to make something with their own two hands. Some people believe that using a computer is the equivalent of 'paint-by-numbers' and doesn't take any effort. Once people begin to understand the truth, then it becomes more excepted.
Just grab a disbeliever and sit him in front of your computer, load up ZBrush, and tell them to create a masterpiece sculpture. After all, the computer does all the work..... right?
I agree completely.
I think sculptors are now seeing and experiencing what 2D artists went through years ago. I remember when I got started using Photoshop in the 90's, hearing and reading that using the computer wasn't 'real' art, or that the computer did all the work for you. It was frustrating. You still hear that a little bit today, but not nearly as much as you did back then.
The computer is just a tool like cameras, paintbrushes, and wire loops.
But I will say that digital art (2D or 3D) can have a different 'feel' or style to them than so-called traditional art. I'm not saying this is a bad thing, just that there are, and always will be, some people that prefer one over the other even though it's all still real art.
It didn't work the other day for me, but it seems to work fine now.
Looks awesome. great jog on both the sculpt and the paint job.
There is a bug in the forum software, for some reason pictures don't show up in the first post for some people. Just try posting them again, they should show up.
For the chain mail I used a ball tipped tool to make each indentation.
Here is a tutorial on YouTube that I found: http://www.youtube.com/watch?v=vxtlYyiqX5o
The fur is what took the most work on this for me since I had no idea what I was doing when I started out.
For the short fur on the head, I posted a tutorial on the original WIP thread here: http://www.shiflettbrothers.com/forum/index.cfm?page=topic&topicID=5580
For the rest of the fur, I used a couple of techniques. For most of it I first made a bunch of wavy 'V' cuts with a large diameter sewing needle or a bent nail, then used a smaller needle to add finer detail. For the really clumpy fur on his belly and around the ankles (because they were hard to get to with the needles), I first put on a bunch of small sausage shaped bits of clay in the direction of the fur. I then blended them together a little bit and then went in and used the small needle to add detail.
I may go ahead and make a short tutorial on how to do this since there doesn't seem to be much info online about sculpting fur.
Most things are smoothed out with fingers and tools except for the armour. The armour was wet sanded after it was dry. For doing the folds in the fabric, I really like using some rubber tipped tools that I have found. They're available under the name 'Clay Shaper' or 'Color Shaper' and come in various tip shapes 3 different hardnesses.
Most of the sculpt was done in Super Sculpey Firm and Aves Apoxie Sculpt (the greenish gray parts), which is a self-hardening 2-part epoxy clay. The horns, claws, and armour were also done with Aves. The beast has a coat of primer on it that's why it is all the same color now. The face is actually Sculpey Firm, it has just been a little over-baked. I sculpted the basic anatomy, including the face, and baked it first and then added new clay on top for the clothing and stuff.
The reason I used Aves for those things is mainly for strength. On really thin pieces like the armour, Aves will be a lot stronger than Sculpey will. I used it on the hands because I know it wont crack with the abuse of me taking the weapon in and out of his hand and bumping into the weapon while it is in there. The same goes for the beard, I was worried that I would crack it or break it off during handling if it was done using Sculpey (and I just wanted to experiment a little). It's also a little easier to carve detail into it after it is dry if you need to.
Hope that helps,
I thought I'd move this over here now that the MRC2 is over and show some progress photos.Still need to add the helmet, finish the cloak, and work on the weapons, but it is getting closer to finished.
These pieces are awesome.
Love the cobra hood styling of the gorgon. Very unique.