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ZBrushWorkshops has contributed to 35 posts out of 51747 total posts
(0.07%) in 1,226 days (0.03 posts per day).
20 Most recent posts:
Concept & Creation with Justin Goby Fields & Kris Costa!
Two sides of the same coin - concept development and character creation. One is not complete without the other, so why not save 25% and learn both at the same time? We’ve combined one of our most popular courses on character creation with a brand new course on 3D concepting for production! Each master class is live and includes critiques with the instructor. Register now and get ready to conquer the world of character design!
Creative Creature Design with Peter Konig
Build badass beasts and one of a kind creatures with this brand new expanded course from Peter Konig! We’ve taken everything you loved about his on-demand workshop and upgraded it with even more tips, tricks, tools and trademark techniques from the king of creatures himself. You’ll learn every step of Peter’s comprehensive creature design process from the early development stages all the way through to the final rendered image.
New Course at ZBrushWorkshops - Sculpting Dynamic Drapery with Steve Lord!
If the clothes make the man, then your draping skills can make or break your characters. Don’t let poor drapery ruin an otherwise impeccable design! Learn how to properly shape realistic cloth with a master of the art, Steve Lord. Using techniques that he has developed over the past 25 years as a professional artist and sculptor, Steve will help you understand the physics of your character’s clothing and how to use the tools available in ZBrush to portray every complex curve, twist, and flip of the fabric with ease.
Character Design with Danny Williams
The more you can do, the more you will have the opportunity to do. Diversity of skills and flexibility are two traits that will serve you well in this industry. That’s why Danny Williams, an experienced character artist and CG Generalist at Dreamworks, is going to teach you how to design both a video game character, and a character for film/VFX! That’s two very different design processes covered in a single course!
Register Here: http://www.zbrushworkshops.com/zbw-masters-detail/?slug=Character-Design
Edited by ZBrushWorkshops on Jul 16, 2013 at 04:32 PM
Advanced Character Creation for Games with Joseph Drust
What does it really take to create characters for today’s fast-paced game industry? As an industry veteran, Joseph Drust has an inside look at game development and the role character artists play in it. Let him teach you the things no one else is talking about.
During this ten week course, you will take your character from concept to final render using cutting edge tools and Joseph’s tricks of the trade. He’ll show you how to test your design within the game engine and help you understand what is expected in an actual production environment.
Think about how the character functions in the game. Think about the restrictions placed on artists due to the game engine. In the end, Joseph will help you see your character as not only an artistic creation, but as a fully-functional asset in a complex virtual world.
Register here: http://www.zbrushworkshops.com/zbw-masters-detail/?slug=Advanced-Character-Creation-for-Games
Steve Lord : An expert in design and fine art business. Able to sculpt traditionally with clays and waxes and sculpt digitally. Can execute concept to finished production ready piece with many different manufacturing techniques, (which include) bronze casting, injection molding, vacuforming, porcelain slip, CNC machine, spin casting, projet 3D systems. Also, specializing in drapery, portraits and anatomical sculpture for humans and animals.Get an exciting look at what to expect from his great course THIS Thursday, LIVE! Jan. 24th 2013 at 10AM PST. Sign up for Live Webinar!http://www.zbrushworkshops.com/zbw-masters-detail/?slug=Dynamic-Figure-Sculpting#
Mastering ZBrush with Paul Gaboury!
In what's sure to be one of the most fun, fascinating, and informative looks into ZBrush 4R4 you will ever have, come check out "Mastering ZBrush" with Pixologic's very own Paul Gaboury! Get an insider's look on what to expect LIVE on Saturday Dec. 15th, @ 10AM PST! Registration is free: https://www.visualarium.com/#
1 Day Left: LEARN CHARACTER DESIGN IN 4R4 WITH DANNY WILLIAMS
Blast through your Sculpts. Danny WIlliams aka "Poinpusher" and founder of LunchCrunch will teach you how to SPEED SCULPT your CHARACTERS IN ZBrush4R4 in Live Online Class. Why Speed Sculpt? When sculpting in ZBrush it is common to get carried away with details or technical problems. Speed sculpting is about blasting through those barriers and quickly getting to a result. It forces you to become faster, more efficient sculptor. Being faster lets you iterate through all the bad ideas and get to the good ones before everyone else! Its an important tool in a professional artist's life and is something Danny will spend a good amount of time on in this course.
See the Preview Webinar:
Check Out Danny William's Speed Sculpts:
Visualarium: Jordu Schell Creature & David Lesperance Environment
Creature Design for Film - Jordu Schell & Ryan Kingslien: http://www.visualarium.com/jordu-schell/#
Traditional meets Digital in this unique master class with Jordu Schell and Ryan Kingslien. Designer, Sculptor, VFX legend Jordu Schell will be taking you through his secrets of Creature Design working in traditional clay and techniques while Ryan Kingslien shadows Jordu in ZBrush.
Environment Modeling - David Lesperance: http://www.visualarium.com/david-lesperance/#
This is our first Environment class at Visualarium and we're kicking it off with a bang! We're honored to have David Lesperance doing an Environment Modeling class hot off of finishing up production on Halo 4. Sign up for the webinar this coming week and join us for a sneak peak inside the class.
Looking forward to seeing you in class! :)
Karen Cope Free Webinar "Constructing the Portrait"
We're having a free webinar tomorrow (Thursday, September 14th at 10AM Los Angeles time) with Karen Cope to precede the start of her Master Class: Constructing the Portrait. So sign up and check out what Karen has to share. It's pretty tough to find instructors of this level, specifically with this kind of traditional, old master techniques. You would have to study abroad for years in Italy to get this kind of training. I would love to do that myself but it's a heavy commitment and I like my studio. :)
Also check out "The Tour" to see some more of what we'll be covering in class.
Happy Sculpting! :)
Anatomy, Character & Traditional Portraits
Anatomy R4 (Digital) - Ryan Kingslien: http://www.visualarium.com/ryan-kingslien/
That's the topics of our three upcoming classes. Ryan Kingslien's anatomy in ZBrush class is back and updated (as always) with the newest features of ZBrush (ZBrush 4R4). We'll start with the bones and the key landmarks of the bones that will make building up the rest of the muscles easier. There's a lot of studying to do in this 10 Week Anatomy Class but it pays off.
Character Sculpting (Digital) - Kris Kosta: http://www.visualarium.com/kris-kosta/
So excited to have Kris Kosta (aka Antropus) doing a class with us and a free webinar this Saturday the 18th! There really is just too much to list that he's done and at such an excellent level of quality. From Pan's Labrynth, Rango, Tranformers DotM to The Avengers. Any aspiring character artists should not miss this. Also check out more of Kris' work at: http://www.antropus.com/artblog/
Constructing the Portrait (Traditional) - Karen Cope: http://www.visualarium.com/karen-cope/
I've personally had the great pleasure of learning from Karen for a short time and I just can't say enough about her as a person, a teacher and a sculptor. You'll learn a lot from her and it will be fun and encouraging all along the way. Classically trained at the Florence Academy in Florence Italy, Karen has techniques from the old masters to share in this 5 Week portrait class.
Looking forward to seeing you in class! :)
ZBrush 4R4 just released, Re-Opening Mastering ZBrush Master Class!
With the release of the new ZBrush 4R4 just yesterday, we've decided to open up class registration for Mastering ZBrush with Paul Gaboury. Not only do you get instant access to the previous seven weeks of class but we will be tackling all the new features of ZBrush 4R4 for the remaining class weeks! So, if you've been looking to learn Zbrush or just want to get up to speed as fast as possible with the new R4 release, then there's no better opportunity than now. You'll learn from the Zbrush master himself - Paul Gaboury, Lead Application Engineer at Pixologic. That's over 30 hours of training in ZBrush 4 R3 and R4!
Upgrade to the new ZBrush here:
Class continues Saturday, June 28th and registration is currently open. Hope to see you in class! :)
We've also continued to keep David Krentz Dino Sculpting registration open with access from his last class added and new content being added for the live intensive this weekend (28th-30th). David Krentz Dinosaur Sculpting: http://www.visualarium.com/david-krentzs-dinosaur-sculpting-class/#
David Krentz Dino Sculpting July 21st, 22nd & 23rd.
Last chance to take advantage of David Krentz Dinosaur Sculpting Class (weekend intensive). This saturday, Sunday and Monday (21st, 22nd & 23rd), clear your schedule and learn from one of the best in dinosaur production for Film, Television and Animation. David is well known for his work on: Dinotasia (Upcoming) https://vimeo.com/38215113, John Carter, The Spiderwick Chronicles, Dinosaur Revolution, Ant Bully, Disney's Dinosaur and much more.
Discovery Channel Dinosaur Revolution:
Good luck with your work and I'll see you this weekend! :)
Enrollment ends Monday night at midnight!
With the Fourth of July holiday and some bonus class content being worked on we bumped the classes back a week or so.
This weekend is your last opportunity to take advantage of enrolling with Rey Bustos and his Anatomy course or Scott Hartman's Advanced Creature Anatomy. Both start on July 10th and I'm personally looking forward to both of these classes for completely different reasons. Getting back into some 2D anatomical drawing and study with Rey is going to be a real treat. And I'm really looking forward to problem solving some creative creature anatomy with Scott's class. Information overload perhaps? Luckily these two work well together and are different enough to not completely knock me out. :)
Hope to see you in class and if you have any questions feel free to ask here or send to: firstname.lastname@example.org
Choose your Class:
Dinosaurs, Creatures and Anatomy!
WOW! We have a grouping of excellent classes literally right around the corner!
First off for you 2D artists: Artistic Anatomy and Figure Drawing, recently re-titled <a href="http://www.visualarium.com/mastering-anatomy-with-rey-bustos/" target="_blank">http://www.visualarium.com/mastering-anatomy-with-rey-bustos/</a>"]"Anatomy Lessons of the Masters" with Rey Bustos</a> to continue our new LFL series (Living Freaking Legends). :) If you're able to take the class or not, make sure you check out the content that we have available. You'll definitely learn something new even if it's through a different perspective of the parts you currently know.
Next up is <a href="http://www.visualarium.com/advanced-creature-anatomy-webinar/" target="_blank">http://www.visualarium.com/advanced-creature-anatomy-webinar/</a>"]Scott Hartman's Advanced Creature Anatomy</a>. You can tackle this class through 2D or 3D means but I suggest (as with all classes) to study with both principles for maximum results. Scott is a Paleontologist with mind numbing information on pre-historic creatures that will only excite your creative juices.
Last and certainly not least is <a href="http://www.visualarium.com/david-krentzs-dinosaur-sculpting-class/" target="_blank">http://www.visualarium.com/david-krentzs-dinosaur-sculpting-class/</a>"]David Krentz's Dinosaur Sculpting Class</a>. David is one of the foremost experts on Dinosaur creation for feature films and television. With a resume that stretches the length of a scroll, you'll take away some powerful techniques from this weekend intensive class.
Choose your Class:
Edited by ZBrushWorkshops on Jun 28, 2012 at 11:08 AM
Last day to register!
Today is your last chance to learn all of ZBrush's systems from the algorithms up. This is, seriously, one of the best opportunities to not only learn ZBrush but to learn how ZBrush thinks.
You have Ryan Kingslien, the old school, algorithms up guy and you've got Paul Gaboury, the new school, FiberMesh and DynaMesh guy. They've covered ZBrush since the days of Lord of the Rings, worked with every single ZBrush author, nearly every studio, and hundreds of artists in production around the globe...
This is your chance to learn ZBrush from the same guys who did everything from teach ILM how to use ZBrush for Pirates of the Caribbean to working with artists who develop the latest games such as Mass Effect 3.
Registration closes tonight at midnight and class starts tomorrow morning Saturday, June 2nd at 10AM. Don't miss this chance to dive deep into ZBrush. :)
Mastering Zbrush with Paul Gaboury & Ryan Kingslien!
If you've been looking to learn Zbrush then there's no better opportunity than now. You'll learn from the Zbrush master himself - Paul Gaboury, who is the Lead Application Engineer at Pixologic. Having this kind of access to someone like Paul is invaluable not to mention you get the combined might of Ryan Kingslien to help you truly understand this awesome artist's tool.
Class starts Saturday, June 2nd and registration is currently open. Hope to see you in class! :)
Edited by ZBrushWorkshops on May 30, 2012 at 12:07 PM
Character Design in ZBrush with Danny Williams (PointPusher).
We have a great new class starting this month: Character Design in Zbrush with Danny Williams (aka: PointPusher). Danny is currently a CG Generalist with DreamWorks Animation and has an extensive character production history. Working as a character artist at ArenaNet on: Guild Wars and as a Modeler with many hats at Blu Sky Studios on: “Dr. Seuss' Horton Hear a Who”, “Ice Age” and ” Ice Age Meltdown”, “Robots”, “Titan A.E.”, “Bunny” and also well known as part of the (practically famous) Lunch Crunch crew.
Class starts on Saturday, April 28. You can sign up now to watch the hour and a half webinar replay for the class preview. That will also qualify you for early class registration access before we open it to the public next week.
Sign up for the 1.5 hour Webinar Replay:
Animal Anatomy R3 registration is now open! In case you missed the announcement before, this is Marshall Vandruff and Ryan Kingslien's Drawing PLUS ZBrushing anatomy course.
This class combines the absolute best of the two worlds of 2D and 3D to make for a one of a kind learning experience.
Class starts this Saturday, 3/31/ at 10am PST.
Class Registration Page:
Marshall Vandruff's Animal Anatomy with Ryan Kingslien!
After doing the past couple Anatomy classes there has been a fairly large demand for Animal Anatomy. So we took that feedback and was able to get Marshall Vandruff to do a webinar on animal anatomy to see what the response is and if you guys are actually interested in a course that combined old school anatomy demonstrations and drawings with new school ZBrush anatomy demonstrations and ecorche sculpting.
In this webinar, Mashall is going to be demonstrating the old-school side of things and will talk about comparative anatomy and how we can take our understanding of human anatomy to the next level with just a few simple rules.
Its this Friday. 3/16/12, at 12pm PDT/ 3PM EDT.
Class Registration Page:
|Time: Fri December 6, 2013 12:08 AM